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101. Miner class ships - in Player Features and Ideas Discussion [original thread]
Quote: very nice Black Drake, although i think the miner ship only having 1 more miner turret slot than the battleships is not enough, nerf the battleships 1 more miner turret slot down to 4 slots (cruisers 3, frigates 2) I think that would ...
- by Black Drake - at 2004.03.17 01:08:00
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102. Miner class ships - in Player Features and Ideas Discussion [original thread]
Actually it wouldnt be as hard as you think. Solution- Miner harpoints! WTF? No seriously, we have turret hardpoints and missle hardpoints, if the game introduced miner hardpoints then the entire game could be revamped to introduce miner clas...
- by Black Drake - at 2004.03.14 02:10:00
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103. Top 10 things I'd like to see in Shiva as a freelancer - in Player Features and Ideas Discussion [original thread]
Edited by: Black Drake on 13/03/2004 03:29:48 ++List++ 1a- Drone Specilization 1b- More Drone types 1c- Better (or customizable) drone AI 2- NEW ships 3- Release tech2 4- Player-owned stuff 5- Market accessability 6- System automation 7a- Auto...
- by Black Drake - at 2004.03.13 03:02:00
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104. wtb level 2 battleship bp (original) - in Science and Industry [original thread]
in the future, use "tier" aka tier 1 (dominix), tier 2 (megathron)
- by Black Drake - at 2004.01.26 07:44:00
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105. Hide GUI accept for Pinned Windows - in Player Features and Ideas Discussion [original thread]
Anyone who has mined in large groups knows how laggy it gets and as such, I would like to propose something similar to the Ctrl+F9 UI hide that hides everything but pinned windows. Most of the lag origonates from crosshairs, drones, cargo can ico...
- by Black Drake - at 2004.01.26 07:38:00
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106. Defenders need to shoot down drones - in Ships and Modules [original thread]
Whats the diffrence between 8 drones and 3 tachyons? 8 heavy drones take out a frigate pirate in 3-4 vollies but so can 3-4 shots of a tachyon. Not that I dont agree with you, but perhaps a diffrent missle such as an EMP burst that temoratily di...
- by Black Drake - at 2004.01.20 03:55:00
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107. T2 BP info for you - in Science and Industry [original thread]
That kinda sucks... you need an Amp I to build an Amp II oO; Thats an aweful lot of work for an upgrade!
- by Black Drake - at 2004.01.20 03:30:00
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108. Using corp blueprints to make stuff? - in Science and Industry [original thread]
Our corp is slightly diffrent on the production aspect. All members have view access and all members have full access to a "general items" division of the corp hanger. This means anyone who has factory managment can build something. They put the ...
- by Black Drake - at 2004.01.20 00:53:00
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109. Know the average market price - in EVE New Citizens Q&A [original thread]
Well market price should be based on what you want and what you expect to get, people who put rediculous prices on the market are called griefers who do it with the sole purpouse of screwing up the average price. There are two ways to really base ...
- by Black Drake - at 2004.01.14 00:41:00
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110. Market not complete? - in Science and Industry [original thread]
Oh no, they arent missing. In the top right portion of the market is a little check box that says "Show only active" With this check box enabled you will only see items that people (or npcs) have sell/buy orders for. Uncheck that box and you'll s...
- by Black Drake - at 2004.01.12 23:14:00
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111. is being a Trader even really possible in Eve? - in EVE New Citizens Q&A [original thread]
I used to do that pre-castor, go up to the highway systems, buy a box full of super conductors and sell them all over my region. Buying them at 50k up in the highways, everyone else in my region was selling them at 750k+ so i sold mine at 250k, g...
- by Black Drake - at 2004.01.12 23:05:00
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112. Know the average market price - in EVE New Citizens Q&A [original thread]
Use "Advanced Market Info" its one of the options in the right-click menue with "Quick Sell" That'll pull up the maket; in the top right are a couple buttons that say "Show by: station, system, constilation, region" make sure the "Show by: Region...
- by Black Drake - at 2004.01.12 22:56:00
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113. Safe Player Combat Zones - in Player Features and Ideas Discussion [original thread]
Quote: I want a fight with a group of my RL mates without Concorde showing up. Fight in 0.4 or lower system. Good idea, it'd be great to set up a ship in a training situation where there are no losses (accept cost of using the service). ...
- by Black Drake - at 2004.01.12 04:09:00
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114. Getting around the 5km limit for deploying cans. - in EVE New Citizens Q&A [original thread]
Not any more, pre-castor you used to be able to just 'jettison' them instead of 'jettison for self/corp' but that option was removed. if you see cans that are really close together its because they were set and anchored before castor was implimen...
- by Black Drake - at 2004.01.11 01:48:00
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115. Concord on vacation? - in EVE New Citizens Q&A [original thread]
Wow, you actually take the time to load their information before you shoot missles at them? Or is there some scanner trick im missing? Nice roleplaying there Pojo but since you are using an exploit in 1.0 space, CCP will just fix the problem Soon...
- by Black Drake - at 2004.01.10 08:26:00
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116. How to give Frigates and Cruisers a Purpose in PVP (Some Reasonable and Doable Ideas) - in Player Features and Ideas Discussion [original thread]
Edited by: Black Drake on 08/01/2004 12:36:08 Actually, no, thats not what they're saying. As was stated: Frigates can NOT destroy something as large as a battleship, but they can, in packs, effectively hinder or disable it. Frigates bei...
- by Black Drake - at 2004.01.08 12:32:00
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117. Clones - in EVE New Citizens Q&A [original thread]
Welcome!
- by Black Drake - at 2004.01.08 11:50:00
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118. Ship Sized Capacitor Drainers - in Player Features and Ideas Discussion [original thread]
Im pretty sure the reason the natsfaratu(sp) is so limited is to prevent someone from sucking a frigates entire cap away in 1 blow but we all know that, even if someone equipped 8 of those things and let them run on another battleship for 5-10 min...
- by Black Drake - at 2004.01.07 23:00:00
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119. Clones - in EVE New Citizens Q&A [original thread]
Quote: You can train any number of skill points while you have this clone, but if you die you will be back to 50k skill points. Thats not true! We'll say you have a basic clone which protects up to 50,000 skill points. About 2 weeks into ...
- by Black Drake - at 2004.01.07 22:11:00
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120. Test Server - Questions - in EVE New Citizens Q&A [original thread]
6. do i want to spend too much time on chaos 6. no because the user limit on the test server is 100 users and i dont think its ever hit that high. effectivly you'll be playing an MMORPG by yourself 90% of the time =P play it however you like bu...
- by Black Drake - at 2004.01.06 06:58:00
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